using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class CustomConstant
{

    #region UI路径
    //Scene默认面板路径
    public const string MainCamera = "Main Camera";
    public const string MainPanel = "Canvas/MainPanel";
    public const string BackPanel = "Canvas/BackPanel";
    public const string HitPanel = "Canvas/HitPanel";

    #endregion
    
}


